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Low poly mode for realtime performance

Jun 18, 2026 · 3 min read

Clean topology with a poly count you control—drop Meshy assets into projects without melting FPS.

Set the number up front

Do not generate ultra and pray. Low poly mode exists so performance is intentional.

Silhouette first

Realtime art direction loves readable shapes over pore-level noise.

LODs still help

Even low-poly heroes need LODs for crowds.

Profile on target hardware

A MacBook preview is not a Quest stress test.

Want a product walkthrough? See our independent Meshy AI overview.