Clean topology with a poly count you control—drop Meshy assets into projects without melting FPS.
Set the number up front
Do not generate ultra and pray. Low poly mode exists so performance is intentional.
Silhouette first
Realtime art direction loves readable shapes over pore-level noise.
LODs still help
Even low-poly heroes need LODs for crowds.
Profile on target hardware
A MacBook preview is not a Quest stress test.