Balance detail and performance with Meshy remesh—tris, quads, and export-ready topology choices.
Budgets are design constraints
Write the number first: mobile character 15k, hero PC 60k, film temporary 200k+.
Tris vs quads
Quads help subdiv sculptors; games usually want triangles. Choose for the next artist, not aesthetics alone.
Remesh before animate when possible
Changing topo after skinning means rebinding pain.
Check silhouette after reduce
If the character loses its iconic outline, you went too far.