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Smart remesh: hitting 1k–300k poly budgets on purpose

Jun 22, 2026 · 4 min read

Balance detail and performance with Meshy remesh—tris, quads, and export-ready topology choices.

Budgets are design constraints

Write the number first: mobile character 15k, hero PC 60k, film temporary 200k+.

Tris vs quads

Quads help subdiv sculptors; games usually want triangles. Choose for the next artist, not aesthetics alone.

Remesh before animate when possible

Changing topo after skinning means rebinding pain.

Check silhouette after reduce

If the character loses its iconic outline, you went too far.

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