Realtime XR needs optimized meshes—Meshy low-poly mode and remesh for headset budgets.
Poly is a battery life feature
Quest-class devices punish dense assets. Generate with low-poly intent or remesh aggressively.
Readable silhouettes win
Exaggerated shapes beat micro-detail you’ll never resolve at arm’s length.
Atlas wisely
PBR is fine; enormous uniquely-mapped textures are not. Share materials across kit props.
Test in the headset early
Desktop preview lies about aliasing and overdraw.