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Animation

Auto-rig humanoids and quadrupeds in minutes

Jul 5, 2026 · 5 min read

Meshy auto-rigging gets characters into motion—what to check before you trust a walk cycle in production.

Pose for success

Generate characters in a clear T or A pose with limbs separated from the torso. Intersecting arms confuse binders.

Humanoid vs quadruped modes

Pick the right template. A dragon forced into a biped skeleton spends your polish time on cleanup.

Weight paint spot checks

Look at elbows, knees, and jaw in extreme poses. Auto-rig is a start, not a substitute for a final skin pass on film heroes.

Export with purpose

FBX for Unreal/Unity pipelines; GLB for web previews. Know which engine will own the final control rig.

Want a product walkthrough? See our independent Meshy AI overview.