Meshy auto-rigging gets characters into motion—what to check before you trust a walk cycle in production.
Pose for success
Generate characters in a clear T or A pose with limbs separated from the torso. Intersecting arms confuse binders.
Humanoid vs quadruped modes
Pick the right template. A dragon forced into a biped skeleton spends your polish time on cleanup.
Weight paint spot checks
Look at elbows, knees, and jaw in extreme poses. Auto-rig is a start, not a substitute for a final skin pass on film heroes.
Export with purpose
FBX for Unreal/Unity pipelines; GLB for web previews. Know which engine will own the final control rig.