Generate, texture, rig, pick motions, remesh—then drop into Unity, Unreal, or Godot without thrash.
Order of operations
Lock silhouette → texture → remesh to budget → rig → assign motions. Rerigging after a remesh wastes days.
Poly budgets by platform
Mobile vs console LODs differ. Low poly mode exists so you set countable tris before animating.
Scale and pivot
Use resize/pivot tools so the character’s feet sit on origin before import. Engine scale drama is optional.
Smoke test one scene
Import a single greybox corridor. If animation looks wrong there, it will look wrong everywhere.